Title: 2604.10708
ArXiv: 2604.10708

Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing

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arXiv:2604.10708v1 [cs.SD] 12 Apr 2026

Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing

Zeyue Tian

Hong Kong University of Science and Technology

Hong Kong SAR, China

ztianad@connect.ust.hk

,

Binxin Yang

WeChat Vision, Tencent Inc

China

,

Zhaoyang Liu

Hong Kong University of Science and Technology

Hong Kong SAR, China

,

Jiexuan Zhang

Peking University

Beijing, China

,

Ruibin Yuan

Hong Kong University of Science and Technology

Hong Kong SAR, China

,

Hubery Yin

WeChat Vision, Tencent Inc

China

,

Qifeng Chen

Hong Kong University of Science and Technology

Hong Kong SAR, China

,

Chen Li

WeChat Vision, Tencent Inc

China

,

Jing Lv

WeChat Vision, Tencent Inc

China

,

Wei Xue

Hong Kong University of Science and Technology

Hong Kong SAR, China

and

Yike Guo

Hong Kong University of Science and Technology

Hong Kong SAR, China

Abstract.

Recent progress in multimodal models has spurred rapid advances in audio understanding, generation, and editing. However, these capabilities are typically addressed by specialized models, leaving the development of a truly unified framework that can seamlessly integrate all three tasks underexplored. While some pioneering works have explored unifying audio understanding and generation, they often remain confined to specific domains.
To address this, we introduce Audio-Omni, the first end-to-end framework to unify generation and editing across general sound, music, and speech domains, with integrated multi-modal understanding capabilities.
Our architecture synergizes a frozen Multimodal Large Language Model for high-level reasoning with a trainable Diffusion Transformer for high-fidelity synthesis.
To overcome the critical data scarcity in audio editing, we construct AudioEdit, a new large-scale dataset comprising over one million meticulously curated editing pairs.
Extensive experiments demonstrate that Audio-Omni achieves state-of-the-art performance across a suite of benchmarks, outperforming prior unified approaches while achieving performance on par with or superior to specialized expert models. Beyond its core capabilities, Audio-Omni exhibits remarkable inherited capabilities, including knowledge-augmented reasoning generation, in-context generation, and zero-shot cross-lingual control for audio generation, highlighting a promising direction toward universal generative audio intelligence.
The code, model, and dataset will be publicly released on

https://zeyuet.github.io/Audio-Omni

.

Audio generation, multimodal learning, diffusion models, unified models, audio editing

†

†

journal:

TOG

†

†

copyright:

none

†

†

ccs:

Computing methodologies Artificial intelligence

†

†

ccs:

Computing methodologies Machine learning

†

†

ccs:

Computing methodologies Computer graphics

Figure 1.

An overview of the Audio-Omni framework and its capabilities.

(Top) Our decoupled architecture connects a frozen MLLM for understanding with a trainable DiT for audio synthesis via a feature projector.
(Middle) A showcase of the model’s unified capabilities across understanding, generation, and editing.
(Bottom) A demonstration of remarkable emergent abilities inherited from the MLLM.

1.

Introduction

Recent advances in multimodal learning have spurred a trend toward unified frameworks that integrate both understanding and generation within a single model, achieving significant progress in visual domains such as image

(Jiao

et al.

,

2025

; Ma

et al.

,

2025

; Chen

et al.

,

2025a

; Pan

et al.

,

2025

)

and video

(Wei

et al.

,

2025

; Liu

et al.

,

2025b

)

understanding and generation.
However, the audio domain remains comparatively underexplored.

Unlike the visual modality, audio encompasses three distinct domains with significant distributional disparities: general sounds, music, and speech. While some efforts have been made to unify audio understanding and generation, they remain confined to specific domains, such as speech-centric models

(An

et al.

,

2024

; AI

et al.

,

2025

)

or those limited to general audio and music

(Tian

et al.

,

2025a

; Liu

et al.

,

2024a

)

, failing to cover the full audio spectrum. Other systems rely on tool-based integration

(Huang

et al.

,

2024a

)

, which lacks end-to-end optimization. Meanwhile, existing audio editing models

(Manor and Michaeli,

2024

; Wang

et al.

,

2023b

)

are designed exclusively for editing and cannot be extended to understanding or generation, leaving the unification of all three capabilities an open challenge.

To address these limitations, we introduce Audio-Omni, a framework that unifies audio understanding, generation, and editing across the full spectrum of audio domains.
We adopt a decoupled design: a frozen Multimodal Large Language Model (MLLM) serves as the reasoning core, while a trainable Diffusion Transformer (DiT) handles generation and editing. Keeping the MLLM frozen preserves its rich multimodal knowledge, which in turn empowers the generative module with capabilities beyond its explicit training scope. To effectively bridge the two components, we design a hybrid conditioning mechanism that disentangles inputs into two complementary streams: a

High-Level Semantic

stream, combining MLLM features and text embeddings for speech synthesis, injected via cross-attention to provide instructional guidance; and a

Low-Level Signal

stream, fusing mel-spectrogram and video sync features, concatenated with the input noise for precise temporal control. This separation is key to mastering the diverse requirements of sound, music, and speech within a single framework.

Training a unified model of this scope demands a comprehensive and diverse dataset. A critical barrier to progress in instruction-guided audio editing is the absence of any large-scale, publicly available dataset. To address this gap, we meticulously design a pipeline to construct AudioEdit, a large-scale, high-quality dataset for this task. Created through a systematic pipeline combining real-world data mining with scalable programmatic synthesis, AudioEdit contains over 1M rigorously curated samples covering editing tasks including addition, removal, extraction, and style transfer. Training on this dataset enables our model with its robust editing capabilities.

Extensive experiments validate the effectiveness of our unified design. Audio-Omni outperforms prior unified models across understanding, generation, and editing tasks, while matching or surpassing specialized expert models on several tasks. Beyond these core results, the generative module naturally inherits capabilities from the frozen MLLM, including world knowledge for reasoning-based generation, in-context learning for audio-conditioned synthesis, and multilingual understanding for cross-lingual control.

In summary, our main contributions are as follows:

•

We propose Audio-Omni, the first unified framework for audio understanding, generation, and editing across general sound, music, and speech. At its core is a decoupled architecture that bridges a frozen MLLM with a trainable DiT, guided by a hybrid conditioning mechanism to disentangle semantic and signal-level control.

•

We introduce AudioEdit, a large-scale, high-quality dataset with a meticulous pipeline for instruction-guided audio editing, encompassing a wide range of tasks to facilitate future research in this area.

•

Extensive experiments demonstrate that Audio-Omni outperforms prior unified models and achieves competitive or superior results compared to specialized expert models across a broad range of tasks.

•

Furthermore, Audio-Omni exhibits remarkable inherited capabilities for generation, such as knowledge-augmented generation and cross-lingual control, highlighting a path toward intelligent and versatile generative audio systems.

2.

Related Work

Specialized Models in the Audio Domain.

In recent years, the field of audio processing has achieved significant advancements, particularly with the advent of large-scale pre-trained models. For audio understanding, a substantial body of work has produced powerful models capable of tackling complex tasks across all three audio domains

(Kong

et al.

,

2024

; Ghosh

et al.

,

2025

; Chu

et al.

,

2023

,

2024

; Tang

et al.

,

2024

)

. In contrast to the comprehensive domain coverage in understanding, generative models have typically specialized. In the general audio domain, prominent text-to-audio models like

(Huang

et al.

,

2023

; Ghosal

et al.

,

2023

; Majumder

et al.

,

2024

; Evans

et al.

,

2024

)

have demonstrated high-fidelity synthesis from textual descriptions, while other approaches have explored generation conditioned on video

(Xing

et al.

,

2024

; Cheng

et al.

,

2025

; Liu

et al.

,

2025a

,

2024b

)

. Similarly, in the music domain, models like

(Copet

et al.

,

2024

; Melechovsky

et al.

,

2024

; Chen

et al.

,

2024

; Yuan

et al.

,

2024

,

2025

; He

et al.

,

2024

; Yinghao

et al.

,

2024

; Deng

et al.

,

2024

)

excel at text-to-music generation, and dedicated research has addressed video-to-music generation

(Tian

et al.

,

2025c

; Su

et al.

,

2023

; Lin

et al.

,

2024

; Xie

et al.

,

2025b

)

. The speech domain has its own rich landscape of research, with powerful text-to-speech (TTS) systems

(Du

et al.

,

2024

; Chen

et al.

,

2025b

; Deng

et al.

,

2025

)

and models that support complex transformations like voice conversion (VC)

(Wang

et al.

,

2023a

; Peng

et al.

,

2024

)

. While some recent models demonstrate capabilities in handling multimodal conditions or generating audio across multiple domains

(Tian

et al.

,

2025b

; Wang

et al.

,

2025b

; Liu

et al.

,

2025c

; Rong

et al.

,

2025

)

.
Meanwhile, the field of audio editing remains underexplored, largely due to a scarcity of large-scale, instruction-guided datasets. Existing approaches fall into two main categories. Training-free, zero-shot methods adapt pre-trained models but often struggle with preserving non-target content and following precise instructions

(Manor and Michaeli,

2024

)

. Training-based methods, such as

(Wang

et al.

,

2023b

; Lan

et al.

,

2025

; Tao

et al.

,

2025

)

, construct synthetic data pipelines but introduce a significant domain gap, as their strategy of mixing isolated audio segments fails to capture the acoustic complexities of real-world editing scenarios.

Figure 2.

Overview of the hybrid pipeline for constructing our AudioEdit dataset.

The pipeline consists of two parallel branches to ensure both data authenticity and scale. The Real Data Branch (left) mines editing pairs from real-world datasets (e.g., VGGSound) by first using an MLLM (Gemini) for category identification, followed by a dedicated segmentation model (SAM-Audio) for source separation. Concurrently, the Synthesis Data Branch (right) leverages the Scaper toolkit to programmatically generate a large volume of precisely annotated editing scenarios. This hybrid strategy yields a dataset that combines the acoustic fidelity of natural audio with the large-scale diversity needed for robust model training.

Unified Multimodal Models.

Recently, a major trend in multimodal research has been the development of unified models that aim to handle both understanding and generation within a single framework. This unification has seen remarkable success in visual domains, with models like

(Pan

et al.

,

2025

; Jiao

et al.

,

2025

; Ma

et al.

,

2025

; Chen

et al.

,

2025a

)

achieving unified image understanding and generation, and others extending these capabilities to the video domain

(Wei

et al.

,

2025

; Liu

et al.

,

2025b

)

. Some frameworks even support generation across different modalities, such as text, images, audio, and video

(Zhan

et al.

,

2024

; Wu

et al.

,

2024

; Lu

et al.

,

2024

)

.
In the audio field, several pioneering works

(Huang

et al.

,

2024b

; An

et al.

,

2024

; Liu

et al.

,

2024a

; AI

et al.

,

2025

)

have also moved towards this unified goal. However, they exhibit critical limitations. Some approaches rely on orchestrating separate expert models via tool invocation

(Huang

et al.

,

2024b

)

, which lacks the benefits of end-to-end optimization. Other models, while more integrated, typically focus on a limited subset of audio domains, such as speech-only

(An

et al.

,

2024

; AI

et al.

,

2025

)

or music-only generation

(Liu

et al.

,

2024a

)

, failing to provide a truly universal solution. To address these shortcomings, we propose Audio-Omni, the first framework to unify understanding, generation, and editing across all general sound, music, and speech domains. Our approach provides a cohesive, end-to-end solution that overcomes the fragmentation of specialized models and the domain limitations of existing unified efforts.

3.

Audio Editing Dataset Construction

Table 1.

Statistics of our proposed audio editing dataset AudioEdit.

Task Type

Data Source

Train Samples

Test Samples

Add

Real Data

50K

500

Synthesis Data

150K

-

Remove

Real Data

50K

500

Synthesis Data

150K

-

Extract

Real Data

50K

500

Synthesis Data

150K

-

Style Transfer

Real Data

500K

500

Total

1,100K

2,000

An obstacle to advancing instruction-guided audio editing is the scarcity of large-scale paired datasets. While pioneering works like

(Wang

et al.

,

2023b

; Lan

et al.

,

2025

; Tao

et al.

,

2025

)

have proposed synthetic pipelines, their reliance on mixing isolated audio segments introduces a significant domain gap from real-world audio, where sounds are integrated. Furthermore, these methods often falter on complex tasks like audio style transfer, struggling to disentangle acoustic style from core content attributes such as temporal structure and pitch. To address these limitations, we introduce AudioEdit, a large-scale dataset constructed via a novel hybrid pipeline that integrates real-world data mining with scalable synthesis.

Our pipeline, illustrated in Figure

2

, features two complementary branches to generate a dataset with both real-world acoustic fidelity and large-scale diversity.

The Real Data Branch

mines authentic editing pairs from real-world datasets VGGSound

(Chen

et al.

,

2020

)

.

First

, we employ a powerful MLLM (Gemini 2.5 Pro) to identify the primary sound-emitting object categories within each source audio clip.

Then

, we deploy SAM-Audio

(Shi

et al.

,

2025

)

, a state-of-the-art audio segmentation model, to perform source separation based on the identified categories. This step disentangles the source audio into a target track, containing the audio of the specified object, and a corresponding residual track.

Subsequently

, all separated tracks undergo rigorous multi-stage filtering to ensure quality. Starting from over 540K category-labeled samples, we apply VAD

1

1

1

https://github.com/jiaaro/pydub

filtering (retaining

∼

\sim

347K pairs) followed by CLAP

(Elizalde

et al.

,

2023

)

-based semantic alignment (retaining

∼

\sim

50K pairs, approximately 9.2% overall retention). Human validation on a subset achieves approximately 83% agreement, confirming pipeline quality.
This process yields high-quality source-target pairs for

add

,

remove

, and

extract

tasks.
For

style transfer

, we expand the filtered targets by prompting Gemini to generate semantically related but different keywords (prompt template in Appendix

1.1

), then apply CLAP filtering again, yielding approximately 500K pairs. We use ZETA

(Manor and Michaeli,

2024

)

to transform each target to the new style while preserving temporal structure and pitch, then mix the transformed audio back with the residual track to form the final edited output.
Concurrently, our

Synthesis Data Branch

ensures scale and diversity by programmatically generating soundscapes with the Scaper toolkit

(Salamon

et al.

,

2017

)

. This is achieved by randomly mixing foreground events from ESC-50

(Piczak,

2015

)

into 10-second backgrounds from AudioCaps

(Kim

et al.

,

2019

)

, applying randomized parameters including onset time, SNR (0-3 dB), pitch shifts (-3 to +3 semitones), and time-stretch factors (0.8-1.2). This automated process efficiently yields a large volume of precisely annotated data for our

add

,

remove

, and

extract

tasks.

Through this meticulously designed hybrid pipeline, we construct AudioEdit, a large-scale, high-quality dataset for instruction-guided audio editing.
In total, AudioEdit comprises over 1M samples covering

add

,

remove

,

extract

, and

style transfer

audio editing tasks, with detailed statistics presented in Table

1

.

4.

Method

In this section, we describe the architecture of Audio-Omni and its training strategies.

4.1.

Preliminary

Rectified Flow.

Our generative backbone is built upon the framework of Rectified Flow

(Liu

et al.

,

2022

)

, a powerful class of generative models.
Unlike traditional diffusion models that often follow stochastic paths, Rectified Flow simplifies the generation process by modeling a straight-line trajectory between noise and data.
This trajectory connects a random noise sample

𝐱

1

∼

𝒩

​

(

𝟎

,

𝐈

)

\mathbf{x}_{1}\sim\mathcal{N}(\mathbf{0},\mathbf{I})

to a data sample

𝐱

0

\mathbf{x}_{0}

via a simple ordinary differential equation (ODE) with a constant velocity field

𝐯

=

𝐱

1

−

𝐱

0

\mathbf{v}=\mathbf{x}_{1}-\mathbf{x}_{0}

.
The ODE is defined for a time variable

t

∈

[

0

,

1

]

t\in[0,1]

as:

(1)

d

​

𝐱

t

d

​

t

=

𝐯

.

\frac{d\mathbf{x}_{t}}{dt}=\mathbf{v}.

The solution at any time

t

t

along this linear path is given by the interpolation:

(2)

𝐱

t

=

(

1

−

t

)

​

𝐱

0

+

t

​

𝐱

1

.

\mathbf{x}_{t}=(1-t)\mathbf{x}_{0}+t\mathbf{x}_{1}.

A neural network, denoted

v

θ

​

(

𝐱

t

,

t

,

𝐜

)

v_{\theta}(\mathbf{x}_{t},t,\mathbf{c})

, is trained to predict this velocity field

𝐯

\mathbf{v}

conditioned on the noisy state

𝐱

t

\mathbf{x}_{t}

, time

t

t

, and a set of conditioning signals

𝐜

\mathbf{c}

.
During inference, generation starts from a random noise sample

𝐱

1

\mathbf{x}_{1}

at

t

=

1

t=1

, and the ODE in Equation

1

is solved backwards to

t

=

0

t=0

using a numerical solver, guided by the predictions of

v

θ

v_{\theta}

.
The training objective for

v

θ

v_{\theta}

is detailed in Section

4.3

.

Figure 3.

The Audio-Omni Framework.

Our framework utilizes a decoupled design with two distinct conditioning streams to guide a trainable DiT backbone. The High-Level Semantic Features stream provides global, instructional guidance. It is formed by concatenating features from a frozen MLLM (MM Features) with character-level embeddings from a trainable Transcript Encoder. The Low-Level Signal Features stream offers precise, temporal guidance for editing and synchronization. It combines features from Synchformer and Mel Encoder. These two streams are injected into the DiT via different mechanisms: the high-level stream as context for cross-attention, and the low-level stream concatenated with the input noise and time embedding.

4.2.

Model Architecture

As illustrated in Figure

3

, our Audio-Omni framework is built upon a decoupled architecture comprising a frozen MLLM for understanding and a trainable DiT-based backbone for versatile audio generation and editing.

Understanding Module.

Our understanding module is a pre-trained and frozen MLLM, which serves as the primary reasoning and understanding core of our framework. It processes a diverse set of inputs, including a textual instruction (

𝐓

in

\mathbf{T}_{\text{in}}

), an audio waveform (

𝐀

in

\mathbf{A}_{\text{in}}

), and a video (

𝐕

in

\mathbf{V}_{\text{in}}

), after they are tokenized by their respective encoders.
The MLLM fulfills a dual role within our framework. For

understanding tasks

, it directly generates textual responses based on the multimodal inputs. For

generative tasks

, its crucial function is to produce a powerful conditioning signal for the generative module. To this end, we extract the hidden states from its penultimate layer (i.e., the second-to-last hidden state), as we empirically find that this provides a more generalizable and richer semantic representation for downstream generative tasks compared to the final layer (see Sec.

5.4

). We denote this multimodal feature as

𝐅

mm

∈

ℝ

L

mm

×

D

mm

\mathbf{F}_{\text{mm}}\in\mathbb{R}^{L_{\text{mm}}\times D_{\text{mm}}}

.

Generative Module.

The generative module consists of a DiT backbone, trained with a Rectified Flow objective, which synthesizes the final audio waveform. This module is conditioned on two distinct streams of features, allowing it to handle a wide array of tasks.

The first stream, which we term

High-Level Semantic Features

, provides the primary instructional signal for the synthesis process. This stream is formed by concatenating the multimodal features

𝐅

mm

\mathbf{F}_{\text{mm}}

from the MLLM with a transcript-derived feature

𝐅

trans

\mathbf{F}_{\text{trans}}

for speech-related tasks:

(3)

𝐜

high

=

Concat

​

(

𝐅

mm

,

𝐅

trans

)

.

\mathbf{c}_{\text{high}}=\text{Concat}(\mathbf{F}_{\text{mm}},\mathbf{F}_{\text{trans}}).

The feature

𝐅

trans

\mathbf{F}_{\text{trans}}

is produced by a Transcript Encoder, which performs a character-level encoding of the input transcript

𝐓

trans

\mathbf{T}_{\text{trans}}

(for TTS/VC tasks). Specifically, it first converts the text into a sequence of character embeddings, which are then processed by a ConvNeXtV2-based architecture.

The second stream, termed

Low-Level Signal Features

, provides concrete, temporally-aligned references crucial for editing and synchronization tasks. This stream is formed by concatenating features from a reference audio and a video sync signal:

(4)

𝐜

low

=

Concat

​

(

𝐅

sync

,

𝐅

mel

)

.

\mathbf{c}_{\text{low}}=\text{Concat}(\mathbf{F}_{\text{sync}},\mathbf{F}_{\text{mel}}).

The mel-spectrogram feature,

𝐅

mel

\mathbf{F}_{\text{mel}}

, is extracted by a Mel Encoder from either a reference audio

𝐀

ref

\mathbf{A}_{\text{ref}}

(for editing) or a speech prompt

𝐒

prompt

\mathbf{S}_{\text{prompt}}

(for voice conversion). The synchronization feature,

𝐅

sync

\mathbf{F}_{\text{sync}}

, is extracted from the input video

𝐕

in

\mathbf{V}_{\text{in}}

by a pre-trained Synchformer

(Iashin

et al.

,

2024

)

model.

These two conditioning streams are injected into the DiT backbone through distinct mechanisms tailored to their properties. The

High-Level Semantic Features

(

𝐜

high

\mathbf{c}_{\text{high}}

) are injected as context via cross-attention, allowing the model to flexibly query abstract instructions at each step of the generation process. In contrast, the

Low-Level Signal Features

(

𝐜

low

\mathbf{c}_{\text{low}}

) are first fused with a time embedding via element-wise addition, and this combined signal is then concatenated with the VAE-encoded noisy audio latent (

𝐱

t

\mathbf{x}_{t}

) to form the main input to the DiT. This concatenation provides strong, frame-by-frame guidance, ensuring precise alignment for editing and synchronization tasks. The DiT backbone then processes this composite input to predict the velocity field, and its final denoised latent output is passed to a VAE Decoder to reconstruct the audio waveform.

4.3.

Training Objective

We train our Audio-Omni end-to-end using a single, unified loss based on the Rectified Flow objective.
For each training sample, we aim to train the network

v

θ

v_{\theta}

to predict the constant velocity

𝐯

=

𝐱

1

−

𝐱

0

\mathbf{v}=\mathbf{x}_{1}-\mathbf{x}_{0}

, where

𝐱

0

\mathbf{x}_{0}

is the VAE-encoded latent of the target audio and

𝐱

1

\mathbf{x}_{1}

is a random noise sample from

𝒩

​

(

𝟎

,

𝐈

)

\mathcal{N}(\mathbf{0},\mathbf{I})

.
Following the standard RF training procedure, we first sample a random timestep

t

t

from a uniform distribution

𝒰

​

(

0

,

1

)

\mathcal{U}(0,1)

. This timestep is used to create an interpolated latent state

𝐱

t

=

(

1

−

t

)

​

𝐱

0

+

t

​

𝐱

1

\mathbf{x}_{t}=(1-t)\mathbf{x}_{0}+t\mathbf{x}_{1}

.
The training objective is then to minimize the mean squared error between the network’s predicted velocity and the ground-truth velocity

𝐯

\mathbf{v}

. The loss function,

ℒ

\mathcal{L}

, is defined as:

(5)

ℒ

=

𝔼

t

∼

𝒰

​

(

0

,

1

)

,

𝐱

0

,

𝐱

1

,

𝐜

​

[

‖

v

θ

​

(

𝐱

t

,

t

,

𝐜

)

−

(

𝐱

1

−

𝐱

0

)

‖

2

]

\mathcal{L}=\mathbb{E}_{t\sim\mathcal{U}(0,1),\mathbf{x}_{0},\mathbf{x}_{1},\mathbf{c}}\left[||v_{\theta}(\mathbf{x}_{t},t,\mathbf{c})-(\mathbf{x}_{1}-\mathbf{x}_{0})||^{2}\right]

where

𝐜

\mathbf{c}

represents the full set of conditioning signals available for the given training sample.

5.

Experiments

5.1.

Implementation Details

Table 2.

Quantitative results on multimodal understanding benchmarks.

Methods

MMSU

↑

\uparrow

MMAU

↑

\uparrow

Specialized Models

Audio Flamingo3

(

Goel

et al.

,

2025

)

61.40

72.42

Qwen2-Audio-Instruct

(

Chu

et al.

,

2024

)

53.27

57.40

Qwen2.5-Omni-3B

(

Xu

et al.

,

2025

)

56.83

63.30

Unified Models

Ming-Omni

(

AI

et al.

,

2025

)

47.53

70.80

Unified-IO2

(

Lu

et al.

,

2024

)

30.74

3.20

MuMuLLaMA

(

Liu

et al.

,

2024a

)

6.32

12.87

Audio-Omni

56.83

63.30

Table 3.

Quantitative results on multimodal generation benchmarks.

Methods

T2A_FAD

↓

\downarrow

T2M_FAD

↓

\downarrow

V2A_FAD

↓

\downarrow

V2M_FAD

↓

\downarrow

TTS_WER

↓

\downarrow

Specialized Models

Tango2

(Majumder

et al.

,

2024

)

3.20

-

-

-

-

MMAudio

(Cheng

et al.

,

2025

)

4.71

-

2.04

-

-

Stable-Audio-Open

(Evans

et al.

,

2024

)

3.15

3.23

-

-

-

MusicGen

(Copet

et al.

,

2024

)

-

3.94

-

-

-

VATT

(Liu

et al.

,

2024b

)

-

-

2.55

-

-

AudioX

(Tian

et al.

,

2025b

)

1.86

1.53

1.13

2.12

-

VidMuse

(Tian

et al.

,

2025c

)

-

-

-

2.46

-

F5-TTS

(Chen

et al.

,

2025b

)

-

-

-

-

1.83

MaskGCT

(Wang

et al.

,

2024

)

-

-

-

-

2.62

CosyVoice3

(Du

et al.

,

2025

)

-

-

-

-

2.46

Unified Models

Ming-Omni

(AI

et al.

,

2025

)

-

-

-

-

4.31

Unified-IO2

(Lu

et al.

,

2024

)

7.81

3.17

-

-

21.63

MuMuLLaMA

(Liu

et al.

,

2024a

)

-

5.89

-

52.25

-

Audio-Omni

1.86

1.94

1.71

1.58

1.77

Table 4.

Quantitative results on audio editing benchmarks.

Methods

AE_FAD

↓

\downarrow

AE_LSD

↓

\downarrow

CLAP

↑

\uparrow

Specialized Models

ZETA

(

Manor and Michaeli

,

2024

)

3.81

3.80

0.30

SDEdit

(

Meng

et al.

,

2021

)

3.51

4.40

0.22

MMEDIT

(

Tao

et al.

,

2025

)

3.95

4.05

0.15

Unified Models

Audio-Omni

3.27

2.27

0.32

Model Architecture.

For the MLLM, we use a pre-trained Qwen2.5-Omni-3B model

(Xu

et al.

,

2025

)

, which processes input videos at 5 fps and audio at 16 kHz. We extract features from its penultimate layer as the primary semantic condition.
The DiT backbone is a transformer architecture with a depth of 36 blocks, a hidden dimension of 2048, and 32 attention heads.
The entire model has approximately 7.9B total parameters, of which 3.05B (the DiT and conditioners) are trainable.
Our conditioning modules include a Synchformer

(Iashin

et al.

,

2024

)

that extracts synchronization features from videos at 25 fps; a Mel Encoder that computes 100-dimensional mel-spectrograms (44.1 kHz, FFT size 1024, hop 256); and a Transcript Encoder composed of four ConvNeXtV2 blocks for character-level text encoding.
The final audio is encoded and decoded by a pre-trained VAE adopted from

(Evans

et al.

,

2024

)

.

Datasets.

The training data sources and their scale are summarized in Appendix Table

A4

.

Training Details.

We train the DiT backbone and all learnable conditioning modules for approximately 80k steps on a total batch size of 5120.
We use the AdamW optimizer with a learning rate of 5e-5, with

β

1

=

0.9

\beta_{1}=0.9

,

β

2

=

0.999

\beta_{2}=0.999

, and a weight decay of 1e-3.
The entire model is trained end-to-end using the Rectified Flow objective (Equation

5

).
To enhance voice conversion and speech editing capabilities, we employ a masking strategy on the

speech prompt

during training following

(Chen

et al.

,

2025b

)

. Specifically, we randomly mask 20% to 75% of the prompt’s mel-spectrogram, forcing the model to infer the global speaker timbre from a partial acoustic signal while reconstructing the full utterance using the complete transcript. This scheme is crucial for developing the model’s robust zero-shot voice cloning and content editing abilities.

Inference Details.

At inference time, we use a numerical ODE solver with 100 steps to generate the audio latent from a random noise sample.
For conditional generation, we employ classifier-free guidance with a guidance scale of 6.0.

5.2.

Evaluation Metrics

To evaluate Audio-Omni, we employ a comprehensive suite of metrics for its understanding, generation, and editing capabilities. For understanding, we report scores on the MMSU

(Wang

et al.

,

2025a

)

and MMAU

(Sakshi

et al.

,

2024

)

benchmarks to assess multi-task reasoning. For generation, we measure distributional similarity and quality using KL divergence, Inception Score (IS), Fréchet Audio Distance (FAD), and Fréchet Distance (FD) on PANNs

(Kong

et al.

,

2020

)

embeddings. Speech synthesis performance is specifically evaluated using Word Error Rate (WER). For editing, we use Log-Spectral Distance (LSD) to measure fidelity and content preservation, and FAD to assess perceptual quality.

5.3.

Main Results

In this section, we present quantitative and qualitative results for Audio-Omni, evaluating its performance on understanding, generation, and editing tasks against a wide range of specialized and unified models.

5.3.1.

Overall Performance

As shown in Table

2

, Table

3

, and Table

4

, Audio-Omni demonstrates strong and comprehensive capabilities across understanding, generation, and editing tasks.

Understanding.

Benefiting from our decoupled architecture, Audio-Omni inherits a strong understanding ability from the frozen MLLM core, whose audio encoder has been pre-trained on a large-scale audio-related data, enabling strong performance on multi-domain audio tasks

(Xu

et al.

,

2025

)

.
We evaluate on MMSU (covering 47 spoken-language tasks) and MMAU (evaluating 27 reasoning skills across sound, music, and speech). As shown in Table

2

, Audio-Omni achieves strong understanding performance, outperforming most unified models and approaching the level of dedicated understanding specialists.

Generation and Editing.

For generation tasks, Audio-Omni exhibits state-of-the-art or highly competitive performance.
We report the FAD on standard test sets: AudioCaps for T2A, Musicaps for T2M, VGGSound for V2A, and V2M-bench for V2M. For speech synthesis, we evaluate WER on the Seed-TTS

(Anastassiou

et al.

,

2024

)

en benchmark.
In generation tasks, our model demonstrates strong overall performance, consistently and significantly outperforming all other unified models. Notably, it further surpasses specialized expert models in T2M and TTS.
For editing, we report the average FAD and LSD across four tasks (

add

,

remove

,

extract

,

style transfer

) on our proposed AudioEdit test set. We additionally report the CLAP score (averaged over

add

,

extract

, and

style transfer

) to evaluate instruction adherence. As shown in Table

4

, Audio-Omni achieves the best performance on all metrics, with detailed per-task results in Appendix Table

A3

.

In summary, Table

2

, Table

3

, and Table

4

validate the effectiveness of our unified framework: Audio-Omni inherits strong understanding capabilities from the frozen MLLM while achieving state-of-the-art or highly competitive results across generation and editing tasks, demonstrating that a single unified model can serve as a strong generalist across the full spectrum of audio tasks.

5.3.2.

Zero-shot Cross-lingual Text-to-Audio Generation

A remarkable ability of our framework is its zero-shot cross-lingual generation, inherited from the frozen MLLM’s multilingual understanding. As shown in Appendix Table

A2

, Audio-Omni maintains strong performance across multiple languages (CN, ES, DE, FR, JP) despite being trained on English, with quality comparable to English-only specialist models.

5.3.3.

Inherited Abilities and Zero-Shot Capabilities

We further highlight several representative capabilities of Audio-Omni. The first two are emergent abilities inherited from the frozen MLLM’s world knowledge and in-context reasoning, while the latter two are enabled by our masking-based training strategy. We qualitatively showcase these in Figure

4

.

Figure 4.

Qualitative showcase of Audio-Omni’s capabilities

, including (a) knowledge-augmented generation, (b) in-context generation, (c) zero-shot voice conversion, and (d) zero-shot speech editing.

Knowledge-Augmented Generation.

Audio-Omni successfully handles knowledge-intensive prompts that require external world knowledge. For instance, when prompted with “

Generate music using the instrument Jimi Hendrix played in a happy mood.

” it correctly infers the instrument is an electric guitar and synthesizes a corresponding melody, a task beyond standard text-to-audio models.

In-Context Generation.

Our model demonstrates strong in-context learning. Given a piano recording and the instruction “

Generate a dramatic cinematic chord progression that builds tension

,” it extracts the piano’s timbre and applies it to the newly synthesized piece.

Zero-Shot Voice Conversion and Speech Editing.

During speech training, we randomly mask either speaker identity or speech content, forcing the model to infer the missing component from context. This naturally enables zero-shot voice conversion and speech editing at inference time without task-specific supervision.

These capabilities demonstrate that Audio-Omni goes beyond a standard multi-task model, exhibiting inherited intelligence and flexible zero-shot control across diverse audio generation scenarios.

5.4.

Ablation Studies

To validate our design choices, we conduct a series of ablation studies in this section, more ablation studies are included in the Appendix

1.3

.

Ablation on Dataset Composition.

To assess the impact of our data sources, we evaluate three training configurations: using only synthetic data, only real-world data, or a mix of both. As shown in Table

5

, the mixed-data approach yields the best overall performance. This suggests a synergy where synthetic data provides broad coverage of diverse editing operations, while real-world data contributes crucial acoustic realism and fidelity. Notably, training on synthetic data alone is insufficient for achieving robust generalization to the acoustic complexities of real-world audio.

Table 5.

Ablation study on dataset composition for audio editing training.

Setting

KL

↓

\downarrow

IS

↑

\uparrow

FD

↓

\downarrow

FAD

↓

\downarrow

LSD

↓

\downarrow

Only Real

1.27

5.54

20.69

2.67

1.84

Only Synthesis

1.93

5.04

37.96

3.80

5.17

Syn. + Real (Ours)

1.30

5.93

20.48

2.48

1.82

Table 6.

Ablation study on conditioning injection strategies.

Context

Cat.

T2A

↓

\downarrow

V2A

↓

\downarrow

TTS

↓

\downarrow

AE

↓

\downarrow

mm, trans, sync, mel

none

40.91

25.61

32.46

5.47

mm, trans, sync

mel

38.26

26.46

25.88

4.03

mm, trans

sync, mel

28.90

18.55

19.33

3.62

mm

trans, sync, mel

60.58

56.88

59.20

4.88

Ablation on Conditioning Strategies.

We perform an ablation study to identify the optimal method for integrating our multimodal conditions. We compare four distinct injection strategies by varying how features including multimodal (mm), transcript (trans), synchronization (sync), and mel-spectrogram (mel) are delivered to the DiT backbone, either via cross-attention (Context) or channel-wise concatenation (Cat). As shown in Table

6

, the results consistently demonstrate the superiority of one particular configuration across all tasks. This optimal strategy involves providing high-level conditions (mm, trans) as flexible Context, while simultaneously concatenating low-level conditions (sync, mel) with the input noise. This result provides the insight for future research on the optimal conditioning strategy for unified audio generation.

Table 7.

Ablation study on the source of conditional features from the MLLM.

Feature Source

T2A

T2M

IS

↑

\uparrow

FD

↓

\downarrow

IS

↑

\uparrow

FAD

↓

\downarrow

Last Layer (

-1

)

9.36

4.21

2.90

3.26

Penultimate Layer (

-2

)

11.26

2.75

3.46

3.05

MetaQuery

7.44

8.34

2.38

8.15

Query

8.55

5.31

2.69

4.22

Ablation on Feature Source Selection.

We ablate four strategies for extracting conditional features from the frozen MLLM, with results on T2A and T2M tasks shown in Table

7

.
The methods include using the Last Layer (-1) embeddings, the Penultimate Layer (-2) embeddings, MetaQuery (which appends learnable tokens to the input sequence, following

(Pan

et al.

,

2025

)

), and Query mechanism (which uses learnable tokens to attend to the penultimate layer features via cross-attention).
Our results indicate that for audio generative tasks, using the unfiltered feature sequence from the penultimate layer is the most effective conditioning strategy. The penultimate layer’s superiority confirms that the final layer is overly specialized for text prediction, whereas the penultimate layer retains richer, uncompressed semantic and acoustic details. Furthermore, complex query mechanisms proved detrimental, suggesting that high-fidelity audio synthesis is sensitive to information bottlenecks and benefits most from direct access to dense features.

6.

Conclusion

In this work, we introduced Audio-Omni, the first end-to-end framework to unify audio understanding, generation, and editing across the full spectrum of sound, music, and speech. Our decoupled architecture successfully synergizes a frozen MLLM for high-level reasoning with a trainable DiT, guided by a hybrid conditioning mechanism that separates high-level semantic and low-level signal features. To address a critical data bottleneck, we also constructed AudioEdit, a large-scale dataset of over one million instruction-guided editing pairs. Extensive experiments demonstrate that our single unified model not only matches or surpasses the performance of specialized expert models but also exhibits remarkable inherited abilities, including knowledge-augmented reasoning and zero-shot cross-lingual control, inherited from the MLLM. We believe Audio-Omni provides a powerful and scalable baseline that highlights a promising path toward universal generative audio intelligence.

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1.

Appendix

Table A1.

Ablation study on different encoders.

We evaluate the impact of different encoders for text-to-audio (T2A) and video-to-audio (V2A) tasks.

Task

Encoder

KL

↓

\downarrow

IS

↑

\uparrow

FD

↓

\downarrow

FAD

↓

\downarrow

T2A

T5

1.51

11.27

15.78

2.75

CLAP

1.81

9.64

16.58

1.84

Qwen

1.25

11.65

12.21

2.14

V2A

CLIP

2.20

7.42

12.21

2.80

VideoMAE

2.29

6.58

14.72

3.06

Qwen

2.00

8.08

8.50

2.23

Table A2.

Zero-shot cross-lingual text-to-audio generation results.

Method

Language

KL

↓

\downarrow

IS

↑

\uparrow

FD

↓

\downarrow

FAD

↓

\downarrow

Tango2

(

Majumder

et al.

,

2024

)

EN

1.11

10.37

12.22

3.20

AudioX

(

Tian

et al.

,

2025b

)

EN

1.34

12.09

11.83

1.86

MMAudio

(

Cheng

et al.

,

2025

)

EN

1.35

12.03

12.63

4.71

Stable-Audio-Open

(

Evans

et al.

,

2024

)

EN

2.01

10.37

29.01

3.15

Audio-Omni

EN

1.15

11.64

11.97

1.86

CN

1.65

11.10

15.05

2.26

ES

2.36

9.16

25.26

4.32

DE

2.39

9.13

23.51

2.92

FR

2.47

8.80

28.63

4.21

JP

2.27

8.67

19.82

3.13

Table A3.

Detailed results on audio editing tasks. We report FAD/LSD for each task and their average.

Method

Add

Remove

Extract

Style Transfer

Avg.

FAD

↓

\downarrow

LSD

↓

\downarrow

FAD

↓

\downarrow

LSD

↓

\downarrow

FAD

↓

\downarrow

LSD

↓

\downarrow

FAD

↓

\downarrow

LSD

↓

\downarrow

FAD

↓

\downarrow

LSD

↓

\downarrow

ZETA

(

Manor and Michaeli

,

2024

)

5.36

4.15

3.43

4.19

2.86

3.63

3.59

3.27

3.81

3.81

SDEdit

(

Meng

et al.

,

2021

)

4.22

4.18

2.16

4.46

4.51

4.31

3.14

4.63

3.51

4.40

MMEDIT

(

Tao

et al.

,

2025

)

5.30

3.55

2.08

4.41

4.54

3.88

3.88

4.35

3.95

4.05

Audio-Omni

2.78

2.32

3.68

1.91

3.52

2.04

3.11

2.82

3.27

2.27

Table A4.

Training data summary across tasks.

Task

Hours

Datasets

T2A

1.4k

AudioCaps

(

Kim

et al.

,

2019

)

WavCaps

(

Mei

et al.

,

2024

)

AudioSetCaps

(

Bai

et al.

,

2025

)

AudioTime

(

Xie

et al.

,

2025a

)

IF-Caps

(

Tian

et al.

,

2025b

)

V2A

0.7k

VGGSound

(

Chen

et al.

,

2020

)

AudioSet Strong

(

Hershey

et al.

,

2021

)

T2M

17k

IF-Caps

(

Tian

et al.

,

2025b

)

MUCaps

(

Liu

et al.

,

2024a

)

V2M

16k

V2M

(

Tian

et al.

,

2025c

)

MMTrail

(

chi2024mmtrail

)

Speech

6k

Audio-FLAN (English subset)

(

Xue

et al.

,

2025

)

Editing

3k

AudioEdit (Sec.

3

)

This section includes dataset details, zero-shot cross-lingual text-to-audio generation, and ablation studies.

1.1.

Dataset Details

Our model is trained on a mixture of diverse datasets, as detailed in Table

A4

. The data composition for each task is as follows:

Text-to-Audio (T2A):

Approximately 1.4k hours, sourced from AudioCaps

(Kim

et al.

,

2019

)

, WavCaps

(Mei

et al.

,

2024

)

, AudioSetCaps

(Bai

et al.

,

2025

)

, and AudioTime

(Xie

et al.

,

2025a

)

.

Video-to-Audio (V2A):

Approximately 700 hours, sourced from VGGSound

(Chen

et al.

,

2020

)

and the AudioSet Strong

(Hershey

et al.

,

2021

)

benchmark.

Text-to-Music (T2M):

Approximately 17k hours, combining data from V2M

(Tian

et al.

,

2025c

)

and MUCaps

(Liu

et al.

,

2024a

)

.

Video-to-Music (V2M):

Approximately 16k hours, sourced entirely from the V2M

(Tian

et al.

,

2025c

)

dataset.

Speech:

Approximately 6k hours, using the English subset of Audio-FLAN

(Xue

et al.

,

2025

)

.

Audio Editing:

Approximately 3k hours from our internally constructed AudioEdit dataset, with the methodology detailed in Section

3

.

Style-Transfer Keyword Generation.

For style-transfer data construction, we prompt Gemini 2.5 Pro with each audio’s original keyword to generate semantically related but stylistically different target keywords. The prompt template is:

“Given audio with keyword ‘[original_keyword]’, generate a related but different keyword for style transfer.”

Generated candidates are filtered by CLAP before guiding ZETA for style transformation.

1.2.

More Comparison Results

Detailed Results on Audio Editing Tasks.

Table

A3

presents detailed performance on the four primary audio editing tasks using FAD and LSD on our AudioEdit benchmark. Audio-Omni consistently achieves SOTA performance across all individual tasks.

Detailed Results on Generation Tasks.

We provide a comprehensive breakdown of our model’s performance across all generation tasks with multiple evaluation metrics in Table

A5

. The table presents results on KL divergence, Inception Score (IS), Fréchet Distance (FD), and Fréchet Audio Distance (FAD) for Text-to-Audio (T2A), Text-to-Music (T2M), Video-to-Audio (V2A), Video-to-Music (V2M), and Text-to-Speech (TTS) tasks.

Table A5.

Detailed quantitative results on multimodal generation benchmarks with multiple metrics.

Method

KL

↓

\downarrow

IS

↑

\uparrow

FD

↓

\downarrow

FAD

↓

\downarrow

Text-to-Audio (T2A)

Tango2

(

Majumder

et al.

,

2024

)

1.11

10.37

12.22

3.20

MMAudio

(

Cheng

et al.

,

2025

)

1.35

12.03

12.63

4.71

Stable-Audio-Open

(

Evans

et al.

,

2024

)

2.01

10.37

29.01

3.15

Unified-IO2

(

Lu

et al.

,

2024

)

2.72

5.44

37.95

7.81

AudioX

(

Tian

et al.

,

2025b

)

1.34

12.09

11.83

1.86

Audio-Omni

1.15

11.64

11.97

1.86

Text-to-Music (T2M)

Stable-Audio-Open

(

Evans

et al.

,

2024

)

1.51

2.94

36.33

3.23

MusicGen

(

Copet

et al.

,

2024

)

1.43

2.24

25.40

4.55

AudioX

(

Tian

et al.

,

2025b

)

1.02

3.54

10.63

1.53

MuMuLLaMA

(

Liu

et al.

,

2024a

)

1.00

1.25

52.25

5.10

Unified-IO2

(

Lu

et al.

,

2024

)

0.81

2.47

18.94

3.17

Audio-Omni

0.84

3.49

8.68

1.41

Video-to-Audio (V2A)

MMAudio

(

Cheng

et al.

,

2025

)

1.97

14.95

6.18

2.04

VATT

(

Liu

et al.

,

2024b

)

1.40

10.02

11.71

2.55

AudioX

(

Tian

et al.

,

2025b

)

2.57

12.16

8.83

1.13

Audio-Omni

1.98

10.35

8.33

1.71

Video-to-Music (V2M)

VidMuse

(

Tian

et al.

,

2025c

)

0.73

1.32

22.95

2.46

AudioX

(

Tian

et al.

,

2025b

)

0.69

1.34

23.96

2.12

MuMuLLaMA

(

Liu

et al.

,

2024a

)

1.00

1.25

52.25

5.10

Audio-Omni

0.64

1.36

17.46

1.51

Zero-shot Cross-lingual Text-to-Audio Generation.

A remarkable inherited capability of our framework is its zero-shot cross-lingual generation, inherited directly from the frozen MLLM’s multilingual understanding. To evaluate this, we translated the AudioCaps test set into Chinese (CN), Spanish (ES), German (DE), French (FR), and Japanese (JP) using Gemini. As shown in Table

A2

, Audio-Omni maintains strong performance across all languages despite being trained almost exclusively on English. Notably, the quality of audio generated from non-English prompts (e.g., Chinese) is comparable to strong, English-only specialist models. This result validates that our decoupled architecture effectively transfers the MLLM’s linguistic capabilities to the synthesis task, bridging the language gap in generative audio.

1.3.

More Ablation Studies

Effect of the Unified MLLM Encoder.

To validate our choice of the understanding module, we compare our frozen Qwen-Omni-3B (Qwen) MLLM against specialized single-modality encoders. For T2A, evaluated on AudioCaps

(Kim

et al.

,

2019

)

, we replace it with text encoders (T5

(Raffel

et al.

,

2020

)

, CLAP

(Elizalde

et al.

,

2023

)

). For V2A, evaluated on VGGSound

(Chen

et al.

,

2020

)

, we compare against vision encoders (CLIP

(Radford

et al.

,

2021

)

, VideoMAE

(Tong

et al.

,

2022

)

). As shown in Table

A1

, the results consistently demonstrate the superiority of using a unified MLLM, which achieves significantly better performance across all metrics in both tasks. We attribute this to the MLLM’s richer semantic understanding and, more importantly, its inherent ability to process multimodal contexts jointly, capturing cross-modal relationships that specialized encoders inherently miss.

1.4.

Human Evaluation

To complement our objective metrics, we perform a comprehensive human evaluation study with 20 audio professionals. Following the evaluation protocols established in prior audio generation works

(Tian

et al.

,

2025b

; Majumder

et al.

,

2024

; Kreuk

et al.

,

2022

)

, we assess the perceptual quality of our generated outputs against competitive baselines. For each task (T2A, T2M, V2A, V2M, and Audio Editing), we randomly select 20 test samples and present them to raters in a randomized, anonymized manner. Raters are asked to score each sample on two key dimensions: Overall Quality (OVL), which measures the general audio fidelity and naturalness, and Relevance (REL), which evaluates how well the output aligns with the given condition (text prompt, video content, or editing instruction). Both metrics are rated on a scale from 1 to 100, with higher scores indicating better performance.

As shown in Table

A6

, Audio-Omni consistently achieves competitive or superior ratings across all evaluated tasks, demonstrating that our model’s outputs align well with human perception of quality and instruction adherence.

Table A6.

Human evaluation results on generation and editing tasks.

Task

Method

OVL

↑

\uparrow

REL

↑

\uparrow

T2A

Tango2

(

Majumder

et al.

,

2024

)

72.3

74.1

AudioX

(

Tian

et al.

,

2025b

)

81.5

83.2

Audio-Omni

78.6

83.5

T2M

MusicGen

(

Copet

et al.

,

2024

)

70.8

72.5

AudioX

(

Tian

et al.

,

2025b

)

79.2

81.3

Audio-Omni

82.7

81.6

V2A

MMAudio

(

Cheng

et al.

,

2025

)

80.2

81.8

AudioX

(

Tian

et al.

,

2025b

)

79.5

81.2

Audio-Omni

75.3

77.1

V2M

VidMuse

(

Tian

et al.

,

2025c

)

73.5

75.2

AudioX

(

Tian

et al.

,

2025b

)

78.9

80.7

Audio-Omni

80.3

81.0

Editing

SDEdit

(

Meng

et al.

,

2021

)

68.4

70.2

ZETA

(

Manor and Michaeli

,

2024

)

74.6

76.3

Audio-Omni

79.8

81.5

2.

Ethics Statement

While Audio-Omni demonstrates powerful capabilities in audio understanding, generation, and editing, we acknowledge potential ethical risks associated with generative audio technologies. Tasks such as voice conversion and speech synthesis could be misused for creating deepfakes, impersonation, or spreading misinformation. To mitigate these risks, we will require users to accept responsible-use terms before accessing the model, explicitly prohibiting malicious applications. We encourage the community to develop robust audio watermarking and detection methods, and believe that with proper safeguards, Audio-Omni can serve as a valuable tool for creative expression and scientific research.

BETA